Mario Sonic Xbox
Mario Sonic Xbox
I'm thinking of selling my wii on ebay to buy an xbox 360! please read!!!!!!?
i have a wii that i've had since november (no scratches), two wiimotes, two nunchucks, a classic controller, wii sports, super mario galaxy, resident evil 4 (wii edition) and mario and sonic at the olympic games. how much do you think i could sell that for on ebay?
You should be able to get at least 250 bucks for the Wii since it's still in high demand, and most people will overpay for it, even if it's used. You'll get about 30 to 40 bucks for the Wii-mote and nunchuck. I didn't count the Wii-mote and nunchuck as 2 because the Wii comes with 1 of each. If you have 3 of each, then add another 30 to 40 bucks to the total. You'll probably get about 30 to 50 bucks for those 3 games.
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Mario & Sonic at the London 2012 Olympics |
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Mario & Sonic at the London 2012 Olympic Games is a Sports/Party game set at the 2012 Summer Olympic games in London that features a wide range of characters from both the Nintendo and Sonic game universes competing in Olympic style sports events... |
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Mario & Sonic at the London 2012 Olympics |
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Mario & Sonic at the London 2012 Olympic Games is a Sports-Party game set at the 2012 Summer Olympic games in London and featuring a wide range of characters from both the Nintendo and Sonic game universes who compete in a wide range of sports events... |
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Mario and Sonic at the Olympic Winter Games |
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Mario & Sonic at the Olympic Winter Games is a sports party game that takes players on the Wii platform to Vancouver, Canada, host city of the official 2010 Olympic Winter Games. This gaming experience invites players of all ages and skill sets to face-off in intense winter competitions in lifelike Olympic venues where they can choose from a legendary cast of playable characters, including new faces to the series like Donkey Kong, Metal Sonic, Bowser Jr... |
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Sonic & Sega All-Stars Racing |
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In a frantic battle to the checkered flag, Sonic and friends speed around tracks set in medieval castle ramparts, lush rainforests and bustling cities, all taken from the visually rich and varied universes of Sonic and SEGA... |
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Super Mario Galaxy 2 |
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Super Mario Galaxy 2 is an action platformer for Wii that continues the space-based fun begun by the 2007 runaway hit Super Mario Galaxy. Featuring out-of-this-world platforming across a wide array of unique planets and space environments, players can go it alone as Mario or team up with his old buddy Yoshi as they platform and puzzle-solve to their hearts content... |
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Sonic Colors |
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Non-stop high-speed action. Synopsis The diabolical Dr. Eggman has hatched another plan for world domination! He has built an amazing interstellar amusement park, floating in space around Sonic’s home planet, bursting with incredible rides and attractions... |
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Sonic Sega All Stars Racing |
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In a frantic battle to the checkered flag, Sonic and friends speed around tracks set in medieval castle ramparts, lush rainforests and bustling cities, all taken from the visually rich and varied universes of Sonic and SEGA... |
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Sonic and the Secret Rings |
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THE LAND OF MYSTERY MEETS THE LEGEND OF SPEED. Sonic races through the exotic world of the Arabian Nights to harness the awesome power of the secret rings before they fall into the hands of the evil genie, Erazor! The blue dude is unstoppable with the new ability to slow time and boost forward faster than ever, but he's never gone up against a genie before! |
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Sonic and the Black Knight |
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Experience the fun of Sonic's trademark frenetic action combined with the excitement of fast-paced swordplay in Sonic and the Black Knight. Delve into the legendary realm of King Arthur as you explore 13 interactive environments in which you can scale castle walls, propel yourself over moats with a giant crossbow and more... |
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Super Smash Bros. Brawl |
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The third instalment in Nintendo’s popular Super Smash Bros. fighter franchise debuts on the Wii in Super Smash Bros. Brawl. Loaded with all the characters and features players have loved from the two previous versions, plus much more, it is a worthy addition to the series and yet another must-have title for the Nintendo Wii... |
Sonic & SEGA All-Star Racing Review
The driving control is tight, the action's fast, and the tracks are a lot of fun with some great designs. Breaking down the specifics of All-Stars Racing's gameplay would be like pulling out the Mario Kart design document. The powersliding technique, where you'll get a jolt of speed the longer you hold your drift, is nearly identical to Mario Kart Wii, and nearly a hundred percent of the offensive and defensive weapons you pick up in this game have a Mario Kart equivalent: instead of turtle shells it's boxing gloves and rockets; instead of boosting mushrooms it's Sonic's sneakers. Banana peels? Nah, in All-Stars Racing they're traffic cones.
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The console versions of Sonic & SEGA All-Stars Racing are on equal footing with identical designs. The Nintendo DS version was clearly developed by a different team at Sumo Digital, but it still keeps with much of what was done on the Xbox 360, PS3, and Wii versions. The DS version has a similar roster of racers and track designs, but a few changes were made in the move to the portable version. The controls are the same but the car behavior and handling is slightly altered, with the drifting mechanic feeling a bit more "slippery" than it does on the console. It's not bad, it's just different.
I'm actually kind of glad that the DS version plays not like a clone of the console version – it's nice that the handheld gamers get their own take on the SEGA kart racer. The DS game looks great – in fact, it's running at a smoother framerate than the console version does. The strategies to fight off opponents is a little weaker on the DS as you have very little time to react to an alert before you're nailed by a rocket.
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The multiplayer focus is here too, but it's really made for local players with their own copy of the cartridge. Single cart is restricted to two players and a single race before killing the connection, and the online multiplayer over the Nintendo Wi-Fi Connection is oddly supported with a hugely restrictive track list and, at least in my playtime, huge pockets of lag. The full multiplayer support – which includes Battle Mode – is only available when you link up local systems with multiple cartridges.
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